A group of former Googlers – who are also parents – have come up with a really cool way to integrate real-world objects with digital play on the iPad. Osmo takes everyday objects – such as clay, plastic letters and numbers, and even toothpicks – and makes them part of the digital interaction on the screen of your child’s iPad.
Osmo consists of a unique new reflective camera, game pieces and mobile apps that incorporate an iPad into the game in a whole new way. Osmo expands gameplay beyond the screen, transforming the physical space in front of the tablet into an interactive environment that turns any object into a digitally connected game piece or even captures physical drawings and makes them digital in real time.
“As people are flocking to virtual reality, we’re pioneering actual reality – unleashing experiences that go beyond digital screens,” says Pramod Sharma, CEO and co-founder of Osmo.
For Osmo to be truly appreciated, you must view the above video, it shows the interaction possible between children, real-world objects, and an iPad better than words could ever hope to tell.
Osmo is launching with three games, built from the ground up and designed for children ages 6-12:
Osmo officially launches on May 22, 2014, using crowd funding to raise $50,000 to help complete manufacturing of the product and garner early feedback. While the device will retail for $99, pre-sale backers will get discount pricing starting at $49 (there is limited availability). You can also get a discount of $5 off for every friend you refer.
Osmo is expected to start shipping its first devices this summer.
For more information, and to pre-order Osmo, visit the Osmo Website.